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Screen gain
Screen gain is how brightly a screen reflects light compared with a matte white reference of 1.0. Higher gain looks brighter in the centre but narrows the good viewing angle.
Also written: gain screen · silver screen · half-gain angle · perforated screen · acoustically transparent screen
Brighter in the middle, dimmer at the sides
A matte white screen with gain 1.0 scatters light evenly in every direction. A gain screen concentrates more of it back along the projection axis, so seats near the centre see a brighter image and seats at the sides see less. The measure of that trade is the half-gain angle: how far off-axis you can move before brightness halves.
Gain is not free light. It redistributes what the projector delivers, which is why a high-gain screen can look superb from the centre and uneven from row A on the aisle. It matters most when checking screen luminance against the standard; the screen brightness calculator takes gain as an input.
Screen types from the UNIC handbook
| Surface | Gain | Half-gain angle | Typical use |
|---|---|---|---|
| Matte white | about 1.0 | over 60° | Even image to every seat; 2D and wide rooms |
| White gain | 1.4–1.8 | 30–35° | 2D, and 3D with active glasses or colour-separation systems |
| Silver | about 1.7–3.0 | 20–30° | Polarised 3D, which needs a surface that keeps polarisation |
Source: UNIC, How to design a cinema auditorium, 2nd edition, 2020. The same handbook recommends a gained surface for curved screens and warns against deep curves; about 5% of the chord is its suggested compromise.
Perforation: the holes for the sound
Cinema screens are perforated so the loudspeakers behind them can be heard. UNIC’s handbook gives the figures: total open area of 4–5% of the screen for good sound transmission, with standard holes of 0.9–1.1 mm. Smaller "micro" perforations of 0.4–0.8 mm avoid the moiré patterns that standard holes can cause with high-resolution images. The space behind the screen for speakers should be at least 1,200 mm deep as a rule of thumb, or 1,000 mm if the last row is less than about 15 m from the screen.
Choosing a screen is therefore three decisions at once: gain for the room's width and any 3D system, perforation for the sound and the projector's resolution, and size for the room. Pair this page with cinema masking, the B-chain and the screen size calculator. Screen makers are listed in the supplier directory.
Frequently asked questions
What is screen gain?
The brightness a screen reflects back towards the audience, compared with a matte white reference surface of gain 1.0.
Why do some cinemas use silver screens?
Polarised 3D systems need a surface that preserves polarisation. Silver screens do, at the cost of a narrow viewing angle and higher gain.
Why are cinema screens perforated?
So the loudspeakers behind the screen can be heard through it. Around 4–5% of the surface is open area.
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