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Projection and playback

Throw ratio and throw distance

Throw ratio is the distance from the projector lens to the screen divided by the width of the projected image. It decides which lens a projector needs.

Also written: throw distance · projection distance · lens throw

The formula

Throw ratio = throw distance ÷ image width. A projector 20 m from a screen showing an image 10 m wide has a throw ratio of 2.0. Turn it round and the same formula gives the distance: image width × throw ratio.

Cinema projector lenses are sold by throw-ratio range, for example a zoom that covers a band of ratios. You pick the lens whose range contains your ratio, ideally not at either end of it. Manufacturers publish calculators for this; Barco's lens calculator takes the projector model, screen dimensions and distance and lists the lenses that fit.

Worked examples

Throw distanceImage widthThrow ratio
15 m10 m1.5
20 m10 m2.0
25 m12.5 m2.0
30 m10 m3.0

Use the width of the image, not the screen frame. On a constant-height screen the flat and scope images have different widths, so one throw gives two ratios.

Why it matters beyond the lens

Two formats from one position. On a constant-height screen the scope image is wider than the flat one, so the lens must cover both ratios from the same throw. Most digital installations switch with a motorised zoom and stored lens positions. Check both widths before buying the lens, using the aspect ratios you actually play.

Short throws cost picture quality. UNIC’s design handbook notes that a shorter projection throw means a shorter focal length, less depth of focus, possibly less sharpness, and more projection distortion. It sets a keystone limit of under 3%, with up to 5% acceptable, which constrains how high or off-centre the projector can sit.

Throw ratio also feeds brightness. A longer throw does not dim the image by itself, but the lens choice, port glass and screen size all affect what reaches the seats; the screen brightness calculator handles that side, and the screen size calculator sizes the image from the room.

Answers

Frequently asked questions

How do you calculate throw ratio?

Divide the distance from the lens to the screen by the width of the projected image. 20 m to a 10 m-wide image is a throw ratio of 2.0.

How do I calculate throw distance?

Multiply the image width by the lens's throw ratio. A 12 m-wide image with a 1.8 ratio needs about 21.6 m.

Does a constant-height cinema screen need two throw ratios?

Yes. Flat and scope images have different widths, so the lens has to cover both ratios from one projector position.