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High frame rate (HFR) cinema
High frame rate (HFR) means projecting at more than the traditional 24 frames per second — usually 48, and occasionally 60 or 120 — for smoother motion, especially in 3D.
Also written: HFR · HFR · 48 fps · 48fps
What it is for
At 24 frames per second, fast movement and camera pans judder, and 3D makes it worse. Doubling the frame rate smooths motion and reduces strain. The Hobbit: An Unexpected Journey (2012) brought 48 fps to wide release; Gemini Man (2019) was shown at 120 fps in 3D on a small number of screens; Avatar: The Way of Water (2022) used higher frame rates for selected scenes.
The trade-off is aesthetic. Many viewers read smooth motion as looking like video rather than film, and very few productions have chosen it.
What it asks of your equipment
HFR doubles or more the amount of picture data per second, so it needs a media block and server that support it, a projector that can run the rate, and in 3D a system that can keep up with alternating eyes. Distributors normally ship a 24 fps version alongside, and the HFR version as a separate composition — so the playlist has to pick the right one and the KDM has to match it.
Given how few titles use it, the practical question for most cinemas is not whether to invest in HFR but whether their existing chain already supports it, which most recent installations do.
Frequently asked questions
What is HFR in movies?
High frame rate: projecting at more than 24 frames per second — typically 48, sometimes 60 or 120 — for smoother motion.
Can every cinema play HFR?
No. It needs a server, media block and projector that support the frame rate. Most recent digital installations do; older ones may not.
Is the HFR version a different DCP?
It is a separate composition, usually shipped alongside the standard 24 fps version, and it needs its own matching key.
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